Real-time Technologies and the affordances of virtual production: Cinema and Beyond

13.03.2026 — 14h00
Real-time Technologies and the affordances of virtual production: Cinema and Beyond
Rodolfo Silveira
Sala 2.01, FAL/UBI
This presentation describes real-time technologies as a cross-domain production principle, in which engine rendering + tracking + low latency create a common workflow for film, broadcasting, performance, music, XR, and data-driven art. The virtual scene functions as a live-modifiable system — inputs (camera, performer, environment) — and enables immediate visualisation, faster iteration, and closer integration between design and implementation. The focus on ‘cinema and beyond’ shows that virtual production is not just a specialised film technique, but an infrastructural shift that connects narrative, interactivity, and computational means across disciplines.
Rodolfo Silveira, researcher at Lusófona University and an Assistant Professor of Cinematography and Visual Effects at the University of Television and Film Munich (HFF). He holds a PhD in Media Arts and is pursuing a PhD in Web Science and Technology. His research explores virtual production, generative AI, immersive storytelling, and multisensory perception, with a focus on innovative pedagogies in media education.