732
Experimental video mixing rotoscoping and digital animation to explore contained movements, repeated patterns, and invisible limits. Created from another video by the author, Moscas de Estômago (2020), which had as its initial reference the British commercial Flea Circus (2001), produced by TBWA-London and directed by Trevor Beattie. The advertisement depicted the simulation of an experiment in which flies, after three days trapped in a jar, no longer cross that limit—even when free. The title, 732, is inspired by an old collection of personal archives, organized according to frame number. 732 frames are needed to compose thirty and a half seconds of animation at 24 frames per second. The film stitches together leftovers, fragments, and deviations. The soundtrack is an original remix created with support from @mobygratis and samplers taken from old educational programs.
Cybelle Mendes
Filmmaker, animator, and editor of audiovisual works, Bachelor in Fine Arts in Animation Cinema (UFMG/Brazil) and MSc in Cinema from the University of Beira Interior, where she is pursuing a PhD in Media Arts. Research fellow in the MediaTrust.Lab project at LabCom – Communication/UBI (2023/2024). Member of AFECTA – Research and Shared Creation Laboratory in Cinema and Other Moving Images. Collaborates with the research, teaching, and outreach support team of LAPPACS/UFRGS in the Life History and Political Action project. Her areas of interest, research, and visual creation focus on movement, encounter and disencounter, imperfection, spontaneity, feminist cinema, solitude, and the rescue of collective and social memory.
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ALT. COSTURA
ALT. Costura establishes a space for Fashion expressions derived from exploratory interdisciplinary interactions between alternative materials, fashion culture, the human form, and its scale. It transforms nothing into something through experimentation and the reimagining of fashion. Its goal is to offer an attractive outlet for new alternatives in fashion, helping what is sustainable, regenerative, clean, raw, conscious, and accessible find its place in the fashion web.
The work for Alt. Costura is developed within the UBI fashion design course, with exercises focused on the experimental nature of searching for alternatives. Students dive into the transformation of technology—from a “Word of the Craft” to a “Logic of Technique”—exploring the balance between incremental and radical material manipulation and the application of technique through repeated iterations, guided by familiar codes to transform nothing into an iconic artifact.
Yoád Luxembourg
Researcher and design innovator. Developed the ALT. Costura project as one of his main lines of action and research. PhD in Design, Media, and Culture from UP Porto, he studied Fine Arts, Architecture, Graphic Design, Industrial Design (DAE Eindhoven), and Fashion Design (MAHKU Utrecht). Worked as a business developer and taught at design schools in the Netherlands and Portugal. Former strategic and creative director of the sustainable fashion brand Elementum. His work bridges theory and practice, exploring topics such as semantics, sustainability, and the social role of design.
Alternative Materials #1 (2023)
Carlota Urmal, Cecília Quaresma, Nuno Gomes
Alternative Materials #2 (2025)
Ariana Vieira, Laura Viegas, Maria Sousa, Mariana Pontes
Paper #1 (2025)
Catarina Marquês, Daniela Pereira, Gonçalo Alves, Lícia Belim, Margarida Jorge, Mariana Diogo
Paper #2 (2025)
Ana Beleza, Ana Neto, Carolina Oliveira, Eva Caetano, Hanna Paz, Jéssica Cruz
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Blink-A-Boo
First-person survival horror game where the player takes on the role of Lucy, seeing the world through her eyes. Created for virtual reality, Blink-A-Boo confronts players with childhood fears, with no escape. The action takes place in a child’s bedroom at night; as soon as the mother leaves, enemies—distorted versions of familiar toys—emerge as deformed shadows in the darkness. The familiar and safe environment gradually turns into a terrifying world full of shadows, whispers, and moving silhouettes. The game explores the boundary between reality and childhood imagination. The main objective is to protect oneself from the creatures in a tense confrontation between innocence and fear, childhood imagination, and the darkness that emerges from it. Blink-A-Boo is a narrative video game where each shadow can hide danger. Survive the night in Lucy’s room.
Alexandra Štoffová, Daniela Lopes, Filipa Castro, Luís Alves
Team responsible for the video game Blink-A-Boo, students of the Master’s in Game Design and Development at the University of Beira Interior:
Daniela Lopes, artist, modeler, and animator, responsible for Lucy’s room design and characters.
Filipa Castro, narrative design, user interface, and social media management.
Luís Alves, programmer and game designer, ensuring a functional, balanced, and engaging game.
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Cineciclo
Movement-based controller using a bicycle wheel attached to a piezo transducer. Cineciclo pays homage to the mechanics of film projectors, where, beyond the image, the primordial sound of the mechanism accompanies the imagination of cinema’s birth. When connected to a digital video player, sensor data maps the frame playback speed. Users interact with the Cineciclo, giving life to the bicycle wheel and manipulating the playback speed. The sound produced by the Cineciclo mechanism exemplifies that cinema has always been sonic, despite the ghostly voices of silent film projection. Discover your role as a sound-projectionist by experiencing the simple yet profound Cineciclo!
Paulo Dias
Lecturer in the Arts Department at the University of Beira Interior. Member of iA* – Research Unit in Arts (UBI) and Coordinator of iA*Lab Sensoria. Bachelor in Music Education (Piano) from University of Aveiro (1996). PhD in Arts Science and Technology (Musical Informatics) from Escola de Artes, Universidade Católica Portuguesa (2019). Interests include cinema, music, haptic interfaces, and audiovisual interaction.
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De Gelo
Solid (ice) transforming into liquid. Water transitions as metaphor and reality. Ice as raw material and sensory mediator. Inviting reflection on global warming, melting, and ecological and social consequences. A reflection and awareness—art enables this through recreation and creation of imaginaries. The viewer is invited to relate to fragility and impermanence, melting, dripping, silence, and the fall of miniature humans (or humanity). Installation designed for streaming; the viewer can engage with the work while it lasts, much like we witness climate change effects—mostly through screens. De Gelo is one of four labs of the PhD project: Fala d’água, presence of water in contemporary art.
António Abernú
PhD student in Media Arts, UBI; Master in Communication Sciences, Universidade Nova de Lisboa. Trained as an actor at Centro Dramático de Évora. Founder of ASTA Teatro, Covilhã (2000), working professionally as actor, director, and trainer. Research focuses on water awareness, sustainability, and the presence of water in contemporary art.
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Fendas de presença#2 – Fly on the moon
Audiovisual art installation transforming original insect photographs into AI-generated videos. Projected inside a cardboard box, accessible only through a small slit, creating an intimate, sensory experience. The work plays with scale, reflecting on our minimal existence in the universe, where the tiny also carries grandeur. As Gilles Deleuze wrote: “The interior is a fold of the exterior.” The box’s interior becomes a fold of cosmic space, transforming the viewer’s gaze into a micro-astronaut insect exploring beyond the slit and within themselves.
Camilo Cavalcante
Master in Cinema from UBI and Journalism graduate from UFPE. Additional training in Screenwriting at EICTV, Cuba, and extension courses in Cinema, Painting, and Contemporary Art at PUC-Rio. Extensive cinematic practice with award-winning shorts and feature films. PhD student in Media Arts at UBI, FCT fellow, member of iAlab Sensoria and iAlab CineMAtiC (iA* – Research in Arts, UBI).
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Películas Possíveis
Result of the Graphical and Motion Possibilities in 35mm Film Workshop, May 23, 2025, under visual artist and professor Tania de León. A collective, graphic, and pictorial process where each participant—individually and in groups—directly intervened on a film fragment, creating images through intuitive, manual, and experimental gestures. Intuition and chance acted as the driving force. Moving images emerged from unexpected overlaps, involuntary marks, noise, and film fragments. When compiled into a continuous sequence, they form an open, experimental animated short film.
Cybelle Mendes, Diana Machado, Elísio Bajone, Fernando Aranda, Gabriel Nicolella, Gabrielle Nicolella, Giovanna Olivieri, Luana Lobato
A heterogeneous group of UBI Arts Department students and professors working organically from a drawing-in-motion workshop led by Tania de León. Each of us brings different approaches to visual image challenges, from digital drawing, animation, analog photography, to traditional drawing and painting. Películas Possíveis reflects this “organicity.”
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Tu, através do buraco da agulha – video installation
The work results from transforming a digital camera into a digital pinhole. The lens was removed and replaced with black cardboard, later pierced by the public with a needle. Each hole allows light in, generating overlapping images of people’s movements in a prismatic multiplicity of selves. The act of piercing becomes a condition for the image’s existence, establishing an intimate relationship between body, device, and light. Inspired by Vilém Flusser’s reflections on device deconstruction, the work subverts the photographic device, shifting it from conventional use to an artisanal, intermediary field between analog and digital.
Luana Lobato
Artist and researcher in moving image creation processes with experimental photography and its intermediary possibilities. BA in Visual Arts, MA in Education, Communication, and Culture, and PhD student in Media Arts (3rd year). Coordinates CISMA Lab – Experimental Photography Lab, collaborates with AFECTA – Shared Research and Creation Lab, and founded the Desfoque collective, active since 2024 in Covilhã.
ORGANIZATION
Scientific / Organizing Committee
Águeda Simó
Flávio Almeida
Joana Casteleiro
Marcelo Marques
Paulo Dias (Coord.)
Production
iA* Research Unit in Arts
Faculty of Arts and Letters / Arts Department
Executive Committee
Paulo Dias, General Coordination / pbsd@ubi.pt
Mércia Pires, Secretariat / mercia.pires@labcom.ubi.pt +351 275 242 023 / ext. 1201
Thais Longaray, Designer
Sara Constante, Designer
Support
Universidade da Beira Interior
Fundação para a Ciência e a Tecnologia
Doutoramento em Media Artes
Design+Lab
CREA – Centro de Recursos de Ensino e Aprendizagem
Licenciatura em Design de Moda
