Author: iartes

  • Media Arts / 3rd Cycle Degrees

    The 3rd cycle in Media Arts arises as a corollary of the training of the artistic spectrum offered by UBI, directing the masters in Design, Cinema, Visual Arts, Plastic Arts and Architecture, but also those that present relevant curricula in the studies of Culture and das Humanities. The program considers the epistemological specificity of the…

  • Fashion Design / 3rd Cycle Degrees

    The PhD program in Fashion Design is a collaborative initiative between the University of Minho and the University of Beira Interior, grounded in interdisciplinary dialogues. The program aims to train highly qualified experts and researchers in Fashion Design, capable of expressing cultural diversity by reflecting various values, traditions, and identities. The course promotes innovation and…

  • Design / 3rd Cycle Degrees

    The PhD program in Design aims to contribute to advanced training in Design and promote critical reflection, research, creativity and ethics in the creation, development and dissemination of new ideas, expressions and skills in the extensive field of Design and related areas. This reality will expand the conceptual and projectual space of Design and will…

  • Magic Mountain* Art and Landscape 2024 | Artistic Residency in Mirandela – cinematographic creation in the heart of Trás-os-Montes

    Magic Mountain* Art and Landscape 2024 | Artistic Residency in Mirandela – cinematographic creation in the heart of Trás-os-Montes

    After the success of previous editions, in Vinhais (2019) and Seia (2021), RAMM – Residência Artística Montanha Mágica* returns in 2024, with Mirandela as the setting. This is the result of a partnership between EsACT-IPB and the Department of Arts at the University of Beira Interior – UBI, which involves students from both higher education…

  • XVII Cinema Days in Portuguese

    XVII Cinema Days in Portuguese

    The XVII Jornadas Cinema em Português are organized by LabCom – Comunicação e Artes, with the support of the Department of Arts and the Faculty of Arts and Letters of the University of Beira Interior. Since the first edition, in 2008, the Journeys have focused on discussing cinematography from territories where Portuguese is the official…

  • AfectaLab – Research and Shared Creation in Cinema and Multimedia

    AfectaLab – Research and Shared Creation in Cinema and Multimedia

    The Arts and Shared Creation Research Laboratory is one of the actions of Renata Ferraz’s project, awarded by the FCT Individual Scientific Employment Award. The objective is to create spaces for dialogue between artist-researchers from different Universities in Portugal and other countries around Research in Cinema and Other Moving Images. The Laboratory will be a…

  • 20 Fundamental Films of Portuguese Cinema

    20 Fundamental Films of Portuguese Cinema

    This volume entitled 20 Filmes Fundamentais do Cinema Português brings together texts that resulted from the homonymous project that produced five short films, in LabCom – Laboratório de Comunicação e Artes, between September and December 2022, financed by the Fundação para a Ciência e a Tecnologia (FCT ) in the scope of the Summer with…

  • UBICINEMA 2017-2021

    UBICINEMA 2017-2021

    Following the work started in UBICINEMA 2007-2017, this book presents a significant set of films produced and directed, between 2017 and 2021, by students from the 1st and 2nd Cycle Cinema courses at UBI. A diverse range of academics, critics, journalists, curators, programmers and professionals related to the cinematographic medium, in Portugal, Brazil, Spain and…

  • Designa 2018 + Territory: International Conference on Design Research

    Designa 2018 + Territory: International Conference on Design Research

    DESIGNA 2018 – International Conference on Design Research

  • FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE

    FIRST PERSON SHOOTER: THE SUBJECTIVE CYBERSPACE

    Two decades ago videogames were just moving sprites flashing on arcade games’ screens. A decade later videogames became a common household appliance and families began playing with these electronic games. As the personal computer developed, the Internet came up. Gaming consoles turned out to be pretty much desired and affordable. Nowadays, multimedia language evolved and…